Drop Tablesβ€ΊSupply Dropsβ€ΊDesert Supply Drop

πŸͺ‚ Desert Supply Drop

Supply Drops Β· Desert

This table has 5 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 4.2 item stacks per opening.

Slots5
Avg picks4.2
Distinct items52

Slot 2

Slot chance 100%32 items Β· total weight 47.424

Slot 3

Slot chance 100%5 items Β· total weight 5
ItemQtyWeightIn slotChance
Vital Elixir1~2120%20%
Stamina Elixir1~2120%20%
Might Elixir1~2120%20%
Speed Elixir1~2120%20%
Burden Elixir1~2120%20%

Slot 4

Slot chance 100%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Crude Oil20~301100%100%

Slot 5

Slot chance 100%2 items Β· total weight 2
ItemQtyWeightIn slotChance
Hyper Sphere3~7150%50%
Ultra Sphere2~4150%50%

Slot 6

Slot chance 20%12 items Β· total weight 12

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Crude Oil100%2520~304
Hyper Sphere50%2.53~75
Ultra Sphere50%1.52~45
Vital Elixir20%0.31~23
Stamina Elixir20%0.31~23
Might Elixir20%0.31~23
Speed Elixir20%0.31~23
Burden Elixir20%0.31~23
Pump-Action Shotgun Schematic 112.7%0.12712
Metal Bat Schematic 112.7%0.12712
Katana Schematic 112.7%0.12712
Refined Metal Helm Schematic 110.5%0.10512
Refined Metal Armor Schematic 110.5%0.10512
Semi-Auto Rifle Schematic 18.43%0.08412
Heat Resistant Refined Metal Armor Schematic 16.33%0.06312
Cold Resistant Refined Metal Armor Schematic 16.33%0.06312
Pump-Action Shotgun Schematic 22.53%0.02512
Metal Bat Schematic 22.53%0.02512
Katana Schematic 22.53%0.02512
Refined Metal Helm Schematic 22.11%0.02112
Refined Metal Armor Schematic 22.11%0.02112
Semi-Auto Rifle Schematic 21.69%0.01712
Applied Kindling Handbook I1.67%0.01716
Applied Watering Handbook I1.67%0.01716
Applied Planting Handbook I1.67%0.01716
Applied Generating Electricity Handbook I1.67%0.01716
Applied Handiwork Handbook I1.67%0.01716
Applied Gathering Handbook I1.67%0.01716
Applied Lumbering Handbook I1.67%0.01716
Applied Mining Handbook I1.67%0.01716
Applied Medicine Production Handbook I1.67%0.01716
Applied Cooling Handbook I1.67%0.01716
Applied Transporting Handbook I1.67%0.01716
Applied Ranching Handbook I1.67%0.01716
Heat Resistant Refined Metal Armor Schematic 21.27%0.01312
Cold Resistant Refined Metal Armor Schematic 21.27%0.01312
Pump-Action Shotgun Schematic 30.51%0.00512
Metal Bat Schematic 30.51%0.00512
Katana Schematic 30.51%0.00512
Refined Metal Helm Schematic 30.42%0.00412
Refined Metal Armor Schematic 30.42%0.00412
Semi-Auto Rifle Schematic 30.34%0.00312
Heat Resistant Refined Metal Armor Schematic 30.25%0.00312
Cold Resistant Refined Metal Armor Schematic 30.25%0.00312
Pump-Action Shotgun Schematic 40.1%0.00112
Metal Bat Schematic 40.1%0.00112
Katana Schematic 40.1%0.00112
Refined Metal Helm Schematic 40.084%<0.00112
Refined Metal Armor Schematic 40.084%<0.00112
Semi-Auto Rifle Schematic 40.067%<0.00112
Heat Resistant Refined Metal Armor Schematic 40.051%<0.00112
Cold Resistant Refined Metal Armor Schematic 40.051%<0.00112

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.