Drop Tablesβ€ΊJunkβ€ΊGrassland Junk 1

🧱 Grassland Junk 1

Junk Β· Grassland

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.25 item stacks per opening.

Slots3
Avg picks2.25
Distinct items8

Slot 1

Slot chance 100%4 items Β· total weight 4
ItemQtyWeightIn slotChance
Arrow5~10125%25%
Paldium Fragment4~6125%25%
Pal Sphere2~3125%25%
Gold Coin1000~1200125%25%

Slot 2

Slot chance 25%1 item Β· total weight 1
ItemQtyWeightIn slotChance
Simple Bait2~31100%25%

Slot 3

Slot chance 100%3 items Β· total weight 5
ItemQtyWeightIn slotChance
Dog Coin2~5240%40%
Nail1~3240%40%
Copper Key1120%20%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Dog Coin40%1.42~53
Nail40%0.81~33
Gold Coin25%2751000~12001
Arrow25%1.8755~101
Paldium Fragment25%1.254~61
Pal Sphere25%0.6252~31
Simple Bait25%0.6252~32
Copper Key20%0.213

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.