π§± Grassland Junk 2
Junk Β· GrasslandThis table has 2 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2 item stacks per opening.
Slots2
Avg picks2
Distinct items7
Slot 1
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 5~10 | 1 | 25% | 25% | |
| 5~10 | 1 | 25% | 25% | |
| 3~5 | 1 | 25% | 25% | |
| 1200~1400 | 1 | 25% | 25% |
Slot 2
Slot chance 100%| Item | Qty | Weight | In slot | Chance |
|---|---|---|---|---|
| 4~8 | 2 | 40% | 40% | |
| 2~4 | 2 | 40% | 40% | |
| 1 | 1 | 20% | 20% |
Per-item totals
| Item | Chance of at least 1 | Expected amount | Qty | Slots |
|---|---|---|---|---|
| 40% | 2.4 | 4~8 | 2 | |
| 40% | 1.2 | 2~4 | 2 | |
| 25% | 325 | 1200~1400 | 1 | |
| 25% | 1.875 | 5~10 | 1 | |
| 25% | 1.875 | 5~10 | 1 | |
| 25% | 1 | 3~5 | 1 | |
| 20% | 0.2 | 1 | 2 |
How the numbers work
Chance of an item = slot chance Γ (item weight Γ· total weight of the slot).
Chance of at least 1 = 1 β product over slots of (1 β that item's chance in the slot). Slots are rolled independently.
Expected amount = sum of chance Γ average quantity ((min + max) Γ· 2). Treat it as an average over many openings.
Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.