Drop Tablesβ€ΊJunkβ€ΊGrassland Junk 2

🧱 Grassland Junk 2

Junk Β· Grassland

This table has 2 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2 item stacks per opening.

Slots2
Avg picks2
Distinct items7

Slot 1

Slot chance 100%4 items Β· total weight 4
ItemQtyWeightIn slotChance
Handgun Ammo5~10125%25%
Coarse Ammo5~10125%25%
Mega Sphere3~5125%25%
Gold Coin1200~1400125%25%

Slot 2

Slot chance 100%3 items Β· total weight 5
ItemQtyWeightIn slotChance
Dog Coin4~8240%40%
Nail2~4240%40%
Copper Key1120%20%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Dog Coin40%2.44~82
Nail40%1.22~42
Gold Coin25%3251200~14001
Handgun Ammo25%1.8755~101
Coarse Ammo25%1.8755~101
Mega Sphere25%13~51
Copper Key20%0.212

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.