Drop Tablesβ€ΊJunkβ€ΊSky Island Junk

🧱 Sky Island Junk

Junk Β· Sky Island

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.25 item stacks per opening.

Slots3
Avg picks2.25
Distinct items10

Slot 1

Slot chance 100%4 items Β· total weight 4
ItemQtyWeightIn slotChance
Mechanical Bow Ammo5~10125%25%
Combat SMG Ammo5~10125%25%
Sol Sphere1~3125%25%
Gold Coin4500~5000 (step 10)125%25%

Slot 2

Slot chance 25%2 items Β· total weight 4
ItemQtyWeightIn slotChance
Deluxe Bait2~4375%18.8%
Alluring Bait2~4125%6.25%

Slot 3

Slot chance 100%4 items Β· total weight 5
ItemQtyWeightIn slotChance
Dog Coin18~22240%40%
Circuit Board1~3120%20%
Cement4~8120%20%
Gold Key1120%20%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Dog Coin40%818~223
Gold Coin25%1,187.54500~50001
Mechanical Bow Ammo25%1.8755~101
Combat SMG Ammo25%1.8755~101
Sol Sphere25%0.51~31
Cement20%1.24~83
Circuit Board20%0.41~33
Gold Key20%0.213
Deluxe Bait18.8%0.5632~42
Alluring Bait6.25%0.1882~42

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.