Drop Tablesβ€ΊJunkβ€ΊSakurajima Junk

🧱 Sakurajima Junk

Junk Β· Sakurajima

This table has 3 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2.25 item stacks per opening.

Slots3
Avg picks2.25
Distinct items9

Slot 1

Slot chance 100%4 items Β· total weight 4
ItemQtyWeightIn slotChance
Flamethrower Fuel5~10125%25%
Grenade Ammo5~10125%25%
Legendary Sphere1~3125%25%
Gold Coin2400~2600 (step 10)125%25%

Slot 2

Slot chance 25%1 item Β· total weight 1
ItemQtyWeightIn slotChance
High Quality Bait2~31100%25%

Slot 3

Slot chance 100%4 items Β· total weight 5
ItemQtyWeightIn slotChance
Dog Coin16~20240%40%
Circuit Board1~3120%20%
Cement4~8120%20%
Gold Key1120%20%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Dog Coin40%7.216~203
Gold Coin25%6252400~26001
Flamethrower Fuel25%1.8755~101
Grenade Ammo25%1.8755~101
High Quality Bait25%0.6252~32
Legendary Sphere25%0.51~31
Cement20%1.24~83
Circuit Board20%0.41~33
Gold Key20%0.213

How the numbers work

Chance of an item = slot chance Γ— (item weight Γ· total weight of the slot).

Chance of at least 1 = 1 βˆ’ product over slots of (1 βˆ’ that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance Γ— average quantity ((min + max) Γ· 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.